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Atari 5200 - Wizard of Wor (Manual)WIZARD OF WORBY CBS ELECTRONICS. Welcome to the mystical kingdom of Wor!
You have been placed incommand of an elite squadron of Worriors assigned to the task ofoutwitting the sinister Wizard of Wor! As you descend further andfurther into his diabolical dungeons, you will encounter deadlyWorlings and maybe even the Wizard himself! Your only weapons areyour trusty laser, your radar sanner and your agility and cunning.You will need them all as you attempt to beat the Wizard on his ownturf and earn the title of Worlord Supreme! Prepare now, and let thebattle begin!OBJECT OF THE GAME.
The object of WIZARD OF WOR is to accumulate points by destroying theWorlings you encounter as you pass through numerous dungeon mazes.Bonus points are allotted for successfully battling the Worluck andthe Wizard himself. In the two-player version you can work with orcompete against another Worrior commander.WORRIORS & LASER BLASTERS. You begin each game with a squadron of three Worriors but can opt tostart with five or seven by pressing the keypad square markedWorriors. Only one worrior may enter and move about a dungeon at atime. Push up on the joystick and a Worrior will enter the dungeonfrom the vestibule below. Use the joystick to maneuver the Worrior through the dungeon maze.To fire the laser, press one of the two bottom trigger buttons on thesides of your controller. A laser will fire only in the direction thatyour Worrior is facing.
Play Pacman game online (Flash game) The original video arcade game of the 80's converted to an addicting retro style flash game. Move the yellow circle Pacman through the mazes. You must eat all pac-dots to finish a level. Avoid the ghosts! Eat one of the power-pellets located in the four corners and you can eat ghosts for a short time. Here's a sneak peek at a game I'm finishing up. It's a rewrite of the game Wizard of Wor. Although it's already available for the 2600, I personally.
You have an unlimited supply of ammunition.However, after a Worrior fires a shot, he cannot reshoot until thatbullet makes contact with either a Worling of a wall. You will be awarded one extra Worrior should you be expert enough toreach the fourth dungeon, called the Arena.
You will be awardedanother one the first time you make it to the Pit. (Dungeon 13)DUNGEONS & WORLINGS. Each dungeon is filled with different kinds of Worlings, those whoseone purpose in this life is to destroy your Worrior. They will try toshoot him down or devour him.
As each dungeon is cleared, a new, morecomplex dungeon takes its place, filled with faster, nastier andcraftier Worlings. The species of Worlings are:BURWORS. Six of these blue meanies appear at the beginning of each dungeon.GARWORS.
These yellow beasties are invisible, but will materialize for a fewseconds from time to time.THORWORS. These red devils are particularly nasty. They're not only invisiblemost of the time, but they're extra fast & tricky.WORLUK. Starting iin the second dungeon, Worluk - The Wizard's winged beast- appears after the last Worling is shot.
Worluk will try to devouryou before he escapes from the dungeon. Shooting Worluk doubles thepoint values for all Worlings shot in the next dungeon.THE WIZARD OF WOR. After Worluk escapes or is shot, the Wizard himself may engage you inbattle. This is a fight to the finish, with the Wizard teleportingfrom one position to another, hurling lightning bolts in yourdirection. Hitting the Wizard also doubles the point values for allWorlings shot in the next dungeon. If you're sharp enough to beat theWizard, consider yourself a Dungeon Master!SPECIAL DUNGEONSThe Arena - The fourth, most difficult of the basic dungeons with anopen area in the midle of the maze.
Worlord Dungeons - Dungeon 8 andup are still more challenging mazes in which your Worrior, now calleda Worlord, is more likely to encounter the angered Wizard.The Pit - The thirteenth dungeon, and the most awesome. It is anentirely open field of battle with no place to hide. If you're ableto clear this one without losing a Worrior, you earn the title ofWorlord Supreme! Every sixth dungeon from this one on will take theform of the pit.SPECIAL FEATURESRadar Scanner - The Radar Scanner located below each dungeon depictsthe location and movement of all beings in that dungeon except foryour Worrior. This holds true for both visible and invisibleWorlings, as well as Worluk and the Wizard.
The Radar scanner isinvaluable in keeping track of fast moving Worlings.Escape Doors - Escape doors are located on opposite sides of eachdungeon. Simply stepping into one when an arrow appears in it willautomatically beam your Worrior to the other side. The doors open andclose at random intervals. Be careful, though.
Worlings have a habitof using them too, especially when they're invisble.Worrior Countdown - Pick a safe moment and put your Worrior into playas soon as possible. Otherwise, after 10 seconds, as indicated by theWorrior Countdown, he'll be ejected into the dungeon which may leavehim in a bad position.END OF GAME. The game ends when your last Worrior succumbs to thesupreme power of the Wizard's forces and is destroyed.TWO-PLAYER VERSION. Two players may travel through each dungeon at the same time.
Bothcontrollers are used in this version. The right one controls theYellow Worriors and the left on controls the Blue Worriors. Playersmay work together to destroy Worlings or they may fight against eachother. Each Worrior destroyed by an opposing Worrior is worth 1,000points to the survivor.POINT VALUESBURWORS 100 pointsGARWORS 200 pointsTHORWORS 500 pointsWORLUK 1000 points plus double scorein next dungeonWIZARD OF WOR 2500 points plus double scorein next dungeonWORRIORS 1000 points (Two-player version)STRATEGY HINTS1 - In the early dungeons, Worlings will remain slow for a longerperiod of time than in later dungeons. Therefore, it is to youradvantage to get your Worrior into the dungeons as fast as possibleand blast away Worling after Worling before they speed up.2 - Learn to use your radar scanner and rely on it to locate invisibleWorlings and track their movements.3 - Don't shoot without having a plan to hit something. Otherwise,you may not be able to shoot when you have to.ENDTyped byfor Atari Gaming Headquarters.
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- Wizard of Wor
Wizard of Wor
Commodore 64 - 1982
Also available on: Atari 8-bit
4.45 / 5 - 11 votes
Description of Wizard of Wor Commodore 64
Wizard of Wor is an excellent remake of Midway?s hit arcade game of the same name.
The idea: one or two players move around a variety of line-drawn mazes shooting the creatures that wander within. Eliminating all of the monsters will advance the players to the next level. Creatures called Worluks and the Wizard Of Wor himself will occasionally appear and these can be shot for bonus points. The game has a variety of mazes and is played from a bird?s eye view perspective similar to Pac-Man. One of the most fun elements of Wizard of Wor is the backstabbing nature of the 2-player mode (insert Machiavellian chuckle here): although both players work together to clear the mazes, you score points for killing your partner. Another thing that makes the game fun is the many bonus point situations and gameplay variety. For example, if you can shoot the Worluk before it escapes, the next maze will be scored at double points. Although the mazes change from level to level, the monsters remain the same types: blue, wolf-like Burwors are common in the first few levels, while the tough yellow Garwors and red Thorwors roam later mazes. These two monsters can turn invisible, forcing you to keep one eye on the radar at the bottom of the screen to avoid any unpleasant surprises. This PC remake does Midway?s original justice, with smooth graphics and the same addictive gameplay. There are new graphics that aren?t present in the original, as well as a neat doorway system and many more devious mazes. If you enjoy a good arcade game, you definitely must play this faithful remake. Two thumbs up, way up!
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Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Comments and reviews
MYMOON2020-03-280 point Commodore 64 version
Forget about the MAX version. The regular version is great fun with a friend (or even alone)
Mi2019-12-270 point Commodore 64 version
This is the wrong version :( Not the one I remember, and definitely inferior.
See https://www.c64-wiki.com/wiki/Wizard_of_Wor#The_other_Wizard_of_Wor
See https://www.c64-wiki.com/wiki/Wizard_of_Wor#The_other_Wizard_of_Wor
Version2019-08-150 point Commodore 64 version
There were 3 versions of the game published by Commodore, all in CRT format, before they were cracked and available on tape/disk.
v.01 was released in 1982 in CRT format, and was available initially for the Commodore UltiMAX machine (the pre-cursor to the C64). However, it also works on a C64. It is denoted by a white startup screen, a '(C) 1982 BY COMMODORE LTD' line that is above a '(C) 1981 BALLY/MIDWAY' line. It is 32 blocks (8K) in size.
v.02 was also released, later in 1982, on CRT also for the MAX, and also works on a regular C64. It also has a white startup screen, but a different by-line. A single line that states '(C) 1982 COMMODORE ELECTRONICS LTD. V02'. The starting dungeon when playing is different from the previous v.01 version. It is also 32 blocks (8K) in size.
Version 3, the 'regular' version, was released in 1983 in CRT format as well. Some versions work on the MAX, others only on the C64. It has the standard black startup screen, and the by-line says '(C) 1980 MIDWAY MFG CO.' with '(C) 1983 COMMODORE' underneath. This version has better graphics than the previous two, better music, and the dungeon matches the official arcade game. It is a larger 65 blocks (16K) in size, double the previous.
v.01 was released in 1982 in CRT format, and was available initially for the Commodore UltiMAX machine (the pre-cursor to the C64). However, it also works on a C64. It is denoted by a white startup screen, a '(C) 1982 BY COMMODORE LTD' line that is above a '(C) 1981 BALLY/MIDWAY' line. It is 32 blocks (8K) in size.
v.02 was also released, later in 1982, on CRT also for the MAX, and also works on a regular C64. It also has a white startup screen, but a different by-line. A single line that states '(C) 1982 COMMODORE ELECTRONICS LTD. V02'. The starting dungeon when playing is different from the previous v.01 version. It is also 32 blocks (8K) in size.
Version 3, the 'regular' version, was released in 1983 in CRT format as well. Some versions work on the MAX, others only on the C64. It has the standard black startup screen, and the by-line says '(C) 1980 MIDWAY MFG CO.' with '(C) 1983 COMMODORE' underneath. This version has better graphics than the previous two, better music, and the dungeon matches the official arcade game. It is a larger 65 blocks (16K) in size, double the previous.
Mr Vampire2019-02-170 point Commodore 64 version
One of the first handful of games I got on the C64. (Data cassette of course!)
okfjb2017-08-251 point Commodore 64 version
THIS is my all time favourite C64 game. My highest score is (only) 211,000, but that's not bad for a granny like me. I still play it at times via an emulator :-)
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Commodore 64 Version
Atari 8-bit ROM
- Year:1983
- Publisher:Roklan Corporation
- Developer:Dave Nutting Associates, Inc.
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